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Legend maker upload tutorial
Legend maker upload tutorial













legend maker upload tutorial

A great adventure involves the party with more than exciting combat and exploration of strange and mysterious locales interaction is a crucial tool to create immersion. Symmetric designs will have a tendency to look artificial, so use asymmetric elements where possible.Īdventure in D&D is often described as the Three Pillars of Combat, Exploration and Interaction.

legend maker upload tutorial

Avoid using any default layouts in your original design. The preset 'room' tiles are usually too large to be used for single rooms. Try to create original room designs with all the Blocker, Partition and Barrier options. Sample Reference Document for Beginners.You can control free-roaming within a section of your story for example, all the Beginning encounters and explorations are in the first section of map, but the party needs a key from the final monster to unlock the Middle section of the map. Create areas in your map to reflect the story, encounters and interactions to progress, and control how the party moves through the different phases. The simplest story structure is Beginning, Middle, End. Your map design will be how you lay out your story as the party progresses through the events. Prepare the story you have for your adventure, no matter how simple or complex it is. Use this document to record things you will refer to repeatedly, such as Index numbers for Exits and Entrances, or for packs of monsters. This should not be required anymore, and the description can be used to inform and entice players.Ĭreate a reference document to refer to during your creation and testing of an individual module.

Legend maker upload tutorial how to#

Prior to the release of the Campaign Creator most modules were published with lengthy advice on how to download and play. The title and description you enter will be used automatically if you publish on Steam, as well as being visible when a player loads your campaign in New Adventure. You can create and edit maps in either the Campaign or Locations context while you are working on your adventure, but custom assets must be created within your Campaign Creator. The resulting campaign is available as a single Workshop item, removing the previous requirement for players to manually select all required maps, or use the Collections feature. Creators combine multiple maps into a single adventure, and can add custom items and monsters.

  • 7.4 Planning Encounters | Enemy CompositionĬampaigns are the latest way to play adventures in Solasta.
  • 6.3 Editing Campaign JSON to Copy a Room.














  • Legend maker upload tutorial